Tai Po Old Market Public School (Plover Cove)
大埔舊墟公立學校(寶湖道)
Mandarin Learning Corridor: a 55-inch AI digital human plus nine customised hexagonal frames on a deep-blue tech wall.
Hong Kong Case Study · AI Interaction Wall
In Tai Po, a Hong Kong primary school converted an ordinary corridor into its 「普通話學習廊」 — a Mandarin learning corridor: one 55-inch AI digital human flanked by nine customised hexagonal frames. Pupils ask in Cantonese; the wall answers in Mandarin or English. Delivered on site by Decatron, WEEEMAKE’s Hong Kong integration partner.
All photographs on this page are on-site installation photos taken by Decatron, WEEEMAKE’s Hong Kong design and installation partner.
01 · Hong Kong at a glance
The same hexagonal system has been re-skinned for very different rooms: a language corridor, two AI exploration stations, a computer room, a darkened science lab feature wall and a blue science zone. What changes between sites is the wall graphic, the frame mix and the content language — not the hardware.
Three spoken languages, two written ones. Hong Kong pupils think in Cantonese, read Traditional Chinese and study English as a core subject. Every frame on this wall therefore runs a Traditional Chinese interface and can answer in Mandarin or English while accepting Cantonese questions.
Off-the-shelf English-only AI exhibits do not survive this requirement — localisation is the real work.
Manufacturer plus local integrator. WEEEMAKE supplies the hexagonal interactive frames and the AI content platform; Decatron handles the wall graphic design, the on-site installation, content localisation, in-school AI lessons and after-sales support.
Schools coordinate with one local team instead of chasing an overseas supplier across a time zone.
大埔舊墟公立學校(寶湖道)
Mandarin Learning Corridor: a 55-inch AI digital human plus nine customised hexagonal frames on a deep-blue tech wall.
佛教林炳炎紀念學校
AI Interactive Exploration Station — a light-coloured feature wall with illuminated AI signage and a row of backlit hexagonal frames.
保良局甲子何玉清中學
Feature wall inside the school’s computer room, so the interactive frames sit where IT lessons already happen.
大埔崇德黃建常紀念學校
A second AI Interactive Exploration Station in another Tai Po primary school — same system, different frame mix and wall graphic.
東華三院馮黃鳳亭中學
Science lab wall: black joinery with backlit hexagonal apertures, a large central screen and illuminated lettering.
科學區 / 水母教室與 STEM 牆
A honeycomb cluster of six frames on a blue graphic that continues over the storage cabinetry — joinery and exhibit treated as one surface.
Project scope names follow how each school and Decatron describe the installed work. Two of these sites are STEM or joinery walls rather than AI language walls, and they are labelled as such: the featured AI language wall is the Tai Po project below.
02 · The featured case
The project brief states the core idea plainly: get pupils talking on their own initiative, inside a relaxed game-like atmosphere. Every frame accepts a spoken question and answers aloud, so speaking practice happens during break time, not only in timetabled lessons.
The graphic is a deep-blue tech treatment built for this school: binary digits, circuit-board texture, a line drawing of the school building, the school’s glowing “TPOMPSPC” lettering and its mascot characters. Pupils recognise the wall as theirs before they touch it.
No room was sacrificed. A circulation space became a self-service learning environment that stays open during breaks, parents’ days and open days — which is where a STEM purchase gets justified in the eyes of the rest of the staff.
The digital-human avatar, the knowledge bases and the quiz banks are all school-editable through the backend. One frame is dedicated to school history and Tai Po district culture, so the wall grows with the school instead of ageing out of the curriculum.
03 · Anatomy of the wall
The nine frames are mounted in honeycomb clusters of three on both sides of the central screen. Each frame carries its own display, microphone, speaker and RGB light border, and works independently — a pupil can be mid-conversation with the digital human while two others run a quiz at the far end of the wall.
The core of the wall. Pupils ask freely in Cantonese, Mandarin or English about the frame’s theme; a large language model answers aloud in Mandarin or English. Real objects and models are displayed inside the frame, so an abstract answer has something physical next to it: a Tiangong station model, movable-type blocks, real butterfly specimens.
A world-map display combined with voice interaction. Pupils ask where a country is, what language is spoken there, and about its culture — which turns geography into language practice, because the answer comes back as spoken Mandarin or English.
The teacher writes the question and four options in the backend; pupils answer on four physical buttons — red, blue, green and white for A, B, C, D. Two modes are built in: a study-practice mode for self-paced exploration, and a speed-challenge mode used for inter-class competitions and activity days.
04 · The nine frames
None of these nine frames is a stock theme. The school chose the mix and the content was built around its campus, its curriculum and its district — which is the difference between a purchased exhibit and a space pupils claim as their own.
| Frame | Type | What is inside, and what pupils do with it |
|---|---|---|
| Voice smart map語音智能地圖 | Voice smart map | World-map interface. Voice queries about the location, languages and culture of countries and regions, so geography is practised in spoken Mandarin or English. |
| Tiangong space station天宮太空站 | Voice AI large model | A model of the Tiangong station sits inside the frame; pupils ask about China’s space programme and orbital science. |
| Dinosaurs and palaeontology恐龍古生物 | Science quiz | Four-option dinosaur quiz answered on the physical A/B/C/D buttons; the question bank is teacher-editable. |
| Movable-type printing活字印刷 | Voice AI large model | Type blocks on display, with voice Q&A about the Four Great Inventions and Chinese writing culture. |
| Sichuan opera face-changing川劇變臉 | Voice AI large model | A face-changing puppet behind a transparent display cover, with voice Q&A on traditional Chinese opera. |
| School and Tai Po culture學校及大埔文化 | Science quiz | A school-based bank covering school history, campus life and the history and culture of Tai Po district. The frame that makes this wall untransferable. |
| Butterfly life cycle蝴蝶生活史 | Voice AI large model | Real butterfly specimens, with voice Q&A on complete metamorphosis and insect life cycles. |
| Fossil specimens化石標本 | Voice AI large model | Real fossils, with voice Q&A on Earth history and evolution. |
| General science quiz科普 | Science quiz | An open four-option bank the teacher can refresh at any time, used for daily self-study and inter-class speed challenges. |
Hardware common to every frame: anodised aluminium-alloy housing, its own display, microphone and speaker, RGB light border, built-in high-brightness LED. A single wall can carry up to 68+ individual frames, and 20 interactive designs are documented in the standard library (section 07).
05 · Central focus
A 55-inch vertical touchscreen runs the AI digital-human solution. The school supplied its own mascot image, so the avatar stands in a virtual campus built from the school’s own building and the presenter the pupils talk to belongs to their school. Pupils switch the Chinese or English interface on screen and ask by voice; the avatar replies and broadcasts the answer aloud.
Specification figures are the solution’s published design targets, not an on-site benchmark of this installation. Language switching covers Mandarin, English and Cantonese; the large-language-model service is configured according to each school’s requirements and network environment.
06 · In use
Because the wall lives in a corridor rather than a booked special room, most interaction happens in forty-second bursts between lessons. That is the design intent: language production needs repetition, and repetition needs a low-stakes moment rather than a timetable.
A pupil walks up and speaks to a frame in Cantonese, Mandarin or English. No typing, no queue, no teacher required.
Speech recognition hands the question to that frame’s knowledge base; the reply is spoken back in Mandarin or English through the frame’s own speaker.
The object inside the frame — space-station model, butterfly specimens, fossil, type blocks — turns an abstract spoken answer into something a pupil can point at.
The teacher adds questions in the backend and the same frame becomes a four-button quiz: study-practice mode for self-study, speed-challenge mode for class competitions.
Pupils listen and answer repeatedly in a game setting, which lowers the hesitation barrier around speaking Mandarin and English aloud.
Themes run across language, general studies, science, Chinese culture, geography and space, so different departments can each find a hook in the same wall.
The avatar, knowledge bases and quiz banks are school-editable, so the wall can be updated as the curriculum changes instead of becoming decoration.
Speech recognition, large language models, speech synthesis and digital humans are experienced directly rather than described on a poster.
Lesson extension, free exploration at break, parents’ day and open-day displays, plus school-wide quiz challenges.
No usage counts, test scores or survey results have been published for this installation. The points above are the project’s stated teaching scope, not measured outcomes.
07 · Module library
The nine frames above were built for this school. The standard library is what a school picks from when it wants a faster specification: large-model Q&A, voice and gesture interaction, and instrument-style science exhibits, all in the same anodised aluminium housing with its own display, microphone, speaker and RGB border.
| Frame | Core interaction | Where schools put it |
|---|---|---|
| Universal AI LLM | Voice Q&A, image recognition, text answers | STEAM room, library, feature wall |
| AI science interactive display | Custom knowledge base, voice Q&A | School history room, library, science room |
| Voice Q&A waste sorting | Voice recognition, AI classification, eco education | STEAM room, corridor feature wall |
| Advanced AI pose detection | Skeleton pose tracking in real time | STEAM room, gym |
| AI robotic hand | Depth-camera hand recognition, motion mirroring | STEAM room, school history room |
| Smart weather station | Voice weather query, multi-sensor live data | Science room, STEAM room |
Full standard library — 20 designs
Blue chips are the science and STEM instrument frames; the rest are AI large-model frames. School-based themes such as the Tiangong, movable-type and Tai Po culture frames in this project are built to order and are not part of the standard twenty.
08 · Delivery model
A school does not want to coordinate an overseas supplier, a local contractor and a graphic designer. In Hong Kong the split is deliberate: WEEEMAKE supplies the interactive system, Decatron turns it into a finished school space.
School goals, the exact wall or corridor, and the teaching direction.
Frame mix selected and the background graphic drawn for that room.
Traditional Chinese interface, Cantonese voice setup, school-based themes and quiz banks.
Mounting, joinery, wiring and system commissioning at the school.
Tutor-led AI sessions plus teacher handover of the backend.
The same hardware is supplied to local integrators in other markets. See the Mexico AI laboratory project for a school-side deployment without a local design partner.
09 · Next step
Three things are enough to get a first proposal back: a photo of the corridor or room, its width and height, and the subject or language goal. You receive a frame mix, a wall graphic concept and a content plan — the same sequence that produced this project.
